Archive for the ‘Uncategorized’ Category

Blades of Time preview – huge swords, big guns and blond pigtails

Tuesday, February 7th, 2012

Badass hot chicks beating the crap out of monsters, flipping around in skimpy outfits and speaking with thick English accents might sell a few games, but unless a title can provide a real reason for gamer to pick it up, it could be bound for failure. Luckily, Blades of Time’s dual-wield katanas, massive guns and blond pigtails come supplemented with some innovative and intriguing gameplay possibilities with its time rewind mechanic.

Blades of Time follows the adventures of a treasure hunter, Ayumi as she explores a mysterious island full of monsters, valuable treasure, and untold power for her to wield. The game plays as a standard third-person action title full of tons of weapons to unlock, and magic powers to obtain. We played through one of the early levels in the game set in a lush jungle with plenty of enemies and some platforming elements. Levels appear to be fairly linear, challenging players to bypass locked gates, impassable cliffs and hordes of baddies.

The majority of the gameplay focuses on killing bad guys – which Ayumi is well equipped to do. The Heroine brandishes twin katanas which rapidly cause damage up close and a variety of rifles and shotguns to use at a distance. The action looks similar to Bayonetta or God of War as Ayume slashes up monsters, launches them up to into the air with Guile style flash kicks, deals out finishing moves before she dashes to the next victim to deliver more pain. Add a few super moves like screen nuking magic fireballs and splintering ice shards and you have a pretty decent action game, but what makes Blades of Time stand out from other action games is its time rewind mechanic.

Rewinding time has been done before in games like Prince of Persia or Braid, but unlike the Prince, Ayume is not affected by the reversal. Using the ability will not pull you out of pits or prevent you from being skewered by a deadly trap – when the time rewind ability is activated the player stands unaffected and watches time go backward. This creates a “current Ayumi” and a “previous Ayumi” essentially making clones in time. The clones can be used in a variety of ways.

For instance, some enemies have impenetrable defenses when attacked from the front and are too fast to maneuver behind. Attacking for a short time then rewinding will cause the enemy to be distracted by your previous self and allow you to circle around and attack his back. Time can be rewound without limit to your last checkpoint and can be done multiple times allowing multiple duplicate Ayumis to be present at one time.

The rewinding mechanic can also be applied to solving the world’s puzzles. At one point we were required to turn a crank which opened a gate that would immediately close when released. We then used the time rewind ability so that our clone opened the gate for us and we just waltzed right through. The new twist on time manipulation definitely piqued our interest.

Blades of Time releases on Xbox 360 and PS3 early 2012.

By Gamehos

Square Enix sheds gentle on last Fantasy XIII-2’s “To Be Continued” ending

Monday, February 6th, 2012

If you’ve previously reached the complete of last Fantasy XIII-2, odds are you’re struggling with important sleep deprivation, and most most likely questioning what rectangular Enix was contemplating by slapping a “To Be Continued” shortly after the brief, last cutscene. sleep assured, rectangular Enix has confirmed (via Andriasang) that is not an omen for last Fantasy XIII-3, but instead a hint the online game is bigger than you could think, and that real closure is coming in long-term DLC.


Above: To be… continued? Really?

Explaining the abrupt finale all through his appears on the Taipei online game show 2012 in Taiwan, director Motomu Toriyama stated last Fantasy XIII-2 has several Paradox Endings, and how the “To Be Continued” may be the studio’s method of encouraging game fanatics to go back again and dig up just about every feasible conclusion.

Additionally, Motomu noted rectangular Enix carries a considerable amount of DLC prepared to the last Fantasy XIII sequel, meaning real closure may should wait around right up until advancement is wrapped for good. Upcoming add-ons consist of the inclusion of Lightning and Amodar in the direction of forthcoming Coliseum combat mode, as well as a man or girls episodes for for Lightning. long-term episodes for Snow and Sazh have also been hinted.

There you have it; secret solved. Or is it? Have you observed the end? allow us know in situation you think last Fantasy XIII-2’s last moments stand on their own, or if rectangular Enix is effectively holding the genuine ending hostage.

By GameHos

Modern Warfare 3: 1st composed content fall goes reside on PS3 this month

Friday, February 3rd, 2012

Activision’s just announced the fact that 1st two composed content drops for modern evening Warfare three will start on PS3 in the complete from the month. Just as using the content’s Xbox 360 launch (which gamers saw last month, because of a first-look offer among ms and Activision), subscribers using the company’s contact of Duty Elite help will get 1st crack in the brand new content, scheduled to go reside feb 28.
The new composed content comprises two new multiplayer maps, Liberation and Piazza. a fact using the game’s blend of “foreign intrigue” and “NYC receiving royally effed up,” the maps blend Piazza’s Italian seaside charm with Liberation’s military-occupied middle Park. The composed content kicks away a nine-month stream of composed content that’ll launch 1st for Elite subscribers, after which using the pay-as-you-go common neighborhood – who won’t be seeing the maps even on Xbox until March. Elite members, how’re you liking the help so far?

First artwork exhibits up for rectangular Enix’s Unreal engine RPG

Monday, December 5th, 2011

Hey, remember how rectangular Enix is working with Epic to take some new suits to some throughout the earth market using the Unreal Engine? Here’s a start looking on the studio’s first new job using the engine, by which a cowboy is attacked by an owl? Or maybe Harry Potter graduates to Stephen King’s dim Tower? We’ll be straight with you here, this image poses much more inquiries than it answers, although they’re undeniably relatively questions.

Andriasang found this artwork on the recruitment site for rectangular Enix’s “New actions RPG,” which isn’t providing drastically much more away. Producer Ryutaro Ichimura has informed Famitsu, though, the fact that new online game is getting produced with a Japanese office staff in tandem with intercontinental collaborators. This approach, he hopes, will allow the set to incorporate a much more throughout the earth perspective, with intercontinental focus-groups employed to help find out the title’s tone.

While the game’s primary set is created up of RPG veterans, new recruits could possibly be employed to look after some actions components and Unreal engine wizardry. But with next-generation platforms reportedly believed to be for web hosting the title, don’t presume to acquire actively playing for just about any even although however – providing you lots of your time to purpose out especially how this screenshot fits into that “Twin Peaks meets Lord belonging toward the Rings” fanfic you’ve been working on.

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Saints Row: The 3rd boasts a few of million beaten to passing away with giant purple sex toy

Thursday, December 1st, 2011

After weeks of seeing firms brag concerning the millions of consoles marketed and copies of suits shipped, we are tired. We’ve been overloaded with stats in the direction of the point of dropping interest, but occasionally a amount arrives along that requires a tremendous dildo also it is challenging to ignore. these times we found out out (among other fascinating statistics) that two million electronic grownup males and girls are actually beaten to passing away in Saints Row: The 3rd using the Penetrator aka the giant purple dildo bat.

Among other stats to the title, 5.8 billion have died in blended playthroughs concerning the game, 44 million are actually wiped out in Whored Mode, and most arbitrary of all, 650 grownup males and girls dressed as warm canines are actually burned to death. once the gaming can rack up quantities like individuals in just two weeks, it possibly bodes nicely to the game’s success. And should you need to preserve observe of comparable numbers, some new online community features are actually additional to gamehos.com

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See the Grand Theft car V trailer recreated in Grand Theft car IV

Monday, November 28th, 2011

The whole trailer for Grand Theft car V, recreated with imaginative shot substitutions within Grand Theft car IV? Oh, now why the hey would you go and do a element like that. Well, for starters, you (or Beanmike, the clip’s editor) may want a phase of comparison in between the glimpse inside the two games. Or possibly the need to ascertain the long-suffering Mr. Bellic’s jug-eared visage looking out greater than a complete new tale understands no bounds. We certainly sympathize.

Or – here’s an opportunity – possibly that is definitely an East Coast/West Coast thing. Sure, because of the actuality everyone understands ny and LA (ahem, Liberty and Los Santos) have that long-standing rivalry, right? What substantially better method to rating a phase for Coney Island, Biggie Smalls and Letterman than to recreate the home of Venice Beach, ‘Pac and Leno within New York? Or, most likely, the complete thing’s just among the the many clever tricks gamers hold on to hold out within GTA IV.

One thing’s for sure: not merely is Beanmike apparently among the the GTA V trailer’s most dedicated viewers, but he’s channeled that obsession in to a thing simply worth instead a few mins of your time. And what have you carried out with those people accumulated several hours Rockstar’s by no suggests providing back?

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iPad opinions belonging toward week: Age of Zombies Anniversary, Asteroids Gunner

Monday, November 21st, 2011

If this apple ipad opinions belonging toward 1 week column appears about a web site shorter than usual, it’s primarily because we’re refocusing our work to create specific only the ideal and most notable apple ipad releases turn out in the front of your eyes. We’ll be hitting two fixtures every 1 week on the way forward, and also this week’s offerings are the two common in one way or another: Age of Zombies Anniversary signifies the iOS shooter’s special birthday with an expanded re-release, although Asteroids Gunner updates the more mature Atari traditional with sleek visuals as well as a free-to-play model. the two are universal apps playable on iPhone as well.

Right about this time last yr – back again when our weekly apple ipad column was in its infancy – we took a appear at Age of Zombies, an amusing small twin-stick shooter starring a wiseass commando from the brand of Barry Steakfries. offered that then, Mr. Steakfries has gone on to star within fantastic Jetpack Joyride, and also to mark a yr offered that its reliable iOS debut, developer Halfbrick has observed go with to reissue the gaming as Age of Zombies Anniversary – a universal app that smooths over the pixel artwork on apple ipad and iPhone alike, and adds iCloud preserve sharing as well as a producer new arranged of stages on which to blast apart historic zombies.

As within reliable release, Age of Zombies sees Steakfries sucked into different previous eras in time, every teeming with hordes of bad zombies anxious to gnaw away his limbs. fortunate for him, he’s packing heat: a pistol arrives standard, although shotguns, gadget guns, rocket launchers, grenades, mines, turrets, as well as an amazing offer more drop in to the battlefield when you mow comfortably the undead aggressors. electronic analog sticks appear wherever you area your thumbs, using the left for movement and proper for firearms, and although the relocating sticks can occasionally mess collectively with your projectile throws, the plan largely operates nicely as well as the fast-paced actions is entertaining throughout.

Even using the brand new western-themed area (with three stages), we’re even now only speaking about a 90-minute campaign, although the gaming also consists of different single-life survival stages. although lacking the surprisingly humorous quips through the use of the account stages, the survival missions serve up some lasting actions for that lengthy haul. The visual bump right here is akin to that of an HD Remix – especially where the charmingly pixelated more mature sprites are transformed by crisper-looking characters and settings – as well as it last but not lowest fills out the display on iPad, whereas the earlier edition utilized borders. Age of Zombies Anniversary isn’t a considerable revision belonging toward current formula, but although you choose only a tiny an amazing offer more Steakfries (or missed it the earliest time around) it’s a blast for just about any buck.

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Blitz job guide factors out deficiency of previous due hits in EA’s Blitz

Friday, November 18th, 2011

EA’s announcement of the brand new NFL Blitz experienced fans belonging using the arcade traditional extremely excited, however the deficiency of brutality verified in earlier trailers experienced lots of concerned. Will there be violence? Will there be foul language? Most essential of all: will there be previous due hits? last we observed the developers experienced suit previous due hits although in the film game and sent it greater than using the NFL to review, so what’s the verdict?

After finding hands-on using the film game yesterday (check back again following 1 week for just about any entire preview) we observed that there experienced been no previous due hits at all. Stranger yet, it looked like they experienced been only recently used out – ball-carriers nonetheless leapt to their ft pursuing a tackle and went right into a defensive stance, as though they experienced been waiting getting punched although in the face. So what’s the deal? We inquired Dave Ross, job guide for NFL Blitz, concerning the omission.

“When we began working on this film game we partnered extremely earlier on using the NFL and talked to them about what it is we desired to deliver. We achieved the more mature adaptations of Blitz with them and we talked with them through the program of the whole merchandise advancement cycle and, on the finish off belonging using the day, the NFL felt such as the previous due hits do not fulfill with their consider on participant well being and safety, plus they inquired us to cut back it away from your game. proper now we have large actions and big, over-the-top gameplay, but after the whistle blows there are no previous due hits.”

According to Ross, previous due hits experienced been although in the game, letting gamers demolish their opponents pursuing the whistle blew, as well as the developers experienced a opportunity to hold out near to using the attribute and show the NFL what it might appear like, but although in the finish off they experienced been informed that it experienced getting cut. “They recognize that it is not really a simulation plus they recognize that it is over-the-top, but on the finish off belonging using the morning they severely felt like, using the messaging which they have, and with their stance on participant well being and safety, that it experienced been a little something that was a good offer better left out belonging using the film game at this point,” he explained. “It nonetheless has identical over-the-top arcade know-how that individuals remember away from your more mature edition belonging using the game… it just does not possess the previous due hits anymore.”

Well, there you have it: the NFL mentioned no, and EA experienced to tone it down. Does it destroy the experience? locate out following 1 week when we article our preview.

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Auto Club Revolution hands-on preview

Thursday, November 17th, 2011

Eutechnyx may be making racing film games for just about any extended time, but car Club Revolution is their 1st leap in to the bold new world belonging in the direction of 100 % free to hold out on-line game. Featuring the sort of interpersonal attributes and slick top carry out interface you’d expect, the online game provides simulation minded racing as well as a trait founded that could give loads of complete priced racing film games a run for their money.

Auto Club Revolution is truly a browser centered online game that runs by means of the Unity engine, a plan that’s progressively proving alone capable of operating amazing 3D pictures on even modest systems. Gameplay follows the style of most 100 % free to hold out games, providing many 100 % free content articles to individuals ready to grind a little for in-game credits, even although tapping individuals ready to devote various bucks on things like new cars, tracks or specific customization items. You obtain find and credits for every race, gaining new licenses and unlockables when you level up.

The online game also attributes a complete choice of upgrade components and tuning choices for simulation fans, even although delivering an car tune option for individuals who favor to not acquire their arms dirty. As in Forza, cars and vans are graded by means of the car ability Rating, permitting racers to simply organize reasonable races and locate individuals with similarly leveled cars. The car choice alone is relatively promising, operating the gamut from Mini Coopers to Pagani Zondas.

ACR’s person interface may be also quite slick, making it uncomplicated to locate other racers and pals by means of your browser. Essentially, almost everything except the real racing is handled within your browser window, which include the game’s car upgrading and visual modifications. There are ideas to create sharing and swapping customized styles and tuning among gamers available, and we possess a sensation making customized vinyls can be considered a fabulous offer simpler possessing a computer mouse than possessing a controller.

As the online game is nevertheless from the next time period of its closed beta, there are only various belonging in the direction of complete finished programs and cars and vans available, but we enjoyed what we saw. Silverstone and Spa are currently supplied along using the game’s customized LA River course, which we relatively enjoyed. basic mind to mind races and time trials are currently available, even although an autocross instruction course that permits gamers to founded up customized routes is on its way. The game’s complete suite of driver assists tends to make producing using the keyboard, gamepad or wheel possible, and we experienced no troubles receiving the online game to detect our 360 controller. The online game appears exceptional in action, although it obviously scales in the direction of your system’s spec; it looked really exceptional and ran smoothly on our gaming rig, even although it looked okay and ran merely a tiny choppy on our awful 2007 era run laptop.

If it’s been a even although contemplating that you’ve done a browser centered game, ACR will possible impress you with what could possibly be carried out using the Unity engine. It’s looking surprisingly complete featured for just about any 100 % free to hold out game, as well as the physics strike a good harmony among sim and arcade, although you can tweak them as necessary.

Auto Club Revolution is scheduled to go into available beta on January 1st, but we’ve obtained various keys for the present closed Beta to provide apart most appropriate now. Leave a comment below and we’ll deliver the keys in the direction of 1st three responses.

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Kinect: Disneyland Adventures review

Wednesday, November 16th, 2011

Unless you certainly are a resident of Southern California, probabilities are you currently do not reach trip to the wonder Kingdom often, but now the happiest place that is known is accessible through the wonders of Kinect. The motion-control gaming Disneyland Adventures provides an open-world, Disney-inspired, minigame bonanza that does nicely using the whole Disneyland presentation, characters, and tone, but fails to provide in conditions of gameplay and fun.

Players create avatars on the start then are immediately thrown in to a practically identical electronic re-creation using the Disneyland amusement park. anything is faithfully re-created, away from your well-known theme playground rides (except Lucas-owned Star Tours and Indiana Jones) best suited affordable in the direction of Churro carts. distribute all through the playground are common Disney characters using the classics like Mickey, Donald and Goofy, and much more current characters like Stitch, Buzz Lightyear, and Tiana away from your Princess along using the Frog. Waving at characters permits you to definitely interact with them – they’ll give out quests, stimulate you to definitely explore the rides, and unlock new challenges.

Exploring the playground may be the best element using the gaming and traversing it is easy utilizing the Kinect gestures. Holding out possibly hand and relocating it side-to-side to steer features very nicely to the third-person perspective. game fanatics can consider images of landmarks and characters to fit in photo albums, fill autograph books, and collect pins. There are also Disneyland playground Guides who fill you in for the park’s history collectively with other did-you-know tidbits. There is considerable texture pop-in and notable framerate drops right here and there, but anything feels authentically Disney – away from your character animations and voiceovers to hearing a comparable whimsical audio tracks away from your real-life playground sections like Critter country and Tomorrowland. However, the gaming does not invariably consider you in the direction of happiest of places.

Minigames are present within 15 or so theme playground rides, which hold out out as short adventures within earth the ride is centered on. every entry place is within legitimate lifestyle place within playground and consists of as a good offer as 4 minigames. Sneaking previous pirates using a barrel greater than your head, tailing Tinkerbell flying through the streets of London, and navigating the briar patch with Brer Rabbit are just various good examples using the functions you will encounter. although it is pleasant to revisit the worlds using the well-known Disney characters like Peter Pan and know-how traditional rides such as the Haunted Mansion and Pirates using the Caribbean, the gameplay does not stray a good offer farther than easy shooting galleries and on-rails object-dodging segments. The assortment is this sort of that game fanatics are possibly leaning side-to-side to dodge asteroids or leaning side-to-side to steer a sled.

The minigames are much as well simplistic, lack any challenge, and drag on and on – even to the age celebration the gaming is meant for. Swashbuckling with pirates may possibly appear like fun, but using the only combat options getting considerable attack, reduced assault and dodge, the excitement wanes fast. If we have been required to duel three to 5 pirates after which do a thing else, it could come going to be fine, but we have been forced to trudge through fifteen prolonged fights preceding to we could proceed on. This may be the standard know-how to the huge majority of minigames – they are fascinating for about a instant after which last for one more fifteen.

For individuals who definitely adore Disney’s characters and theme parks, Disneyland Adventures may be worth a rental. The characters are charming along using the genuine theme playground captures the essence of getting in Disneyland, however the lackluster work fit in to the minigame portion using the gaming diminishes the experience. although there is lots to hold out near to the playground getting together with characters and receiving collectibles, the minigame know-how is not adequate to preserve players, even youthful ones, coming back.

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